Padel Positioning Board
Where to stand, live. Drag the ball and the opponents and the court answers — the floor lights up where your pair belongs, the chalk shows the run, and the strip underneath says why. No camera, no chatbot, no subscription: the same textbook rules a coach draws on a slate, computed on every frame.
Drag the ball. The light shows where your pair belongs.
Pinned in the corner
Defense · BeginnerEvery puck moves anywhere — no half-court rule here. Drag on empty floor to draw in chalk. The engine keeps quiet in this mode: the board belongs to whoever is running the session.
The link carries the board inside the address itself: all five pucks, plus fifteen to twenty chalk lines of the long wall-to-wall sort — several dozen if they are short coaching marks. Draw past what an address will hold and the button says how many lines made it, so you always know what you actually sent. There is no account to attach it to, so whoever opens the link sees exactly the shape you drew.
How the board decides where you belong
The court is measured in fractions rather than metres: your baseline is 0, the net is 0.5, their baseline is 1, and the same for width, 0 to 1 across. Your half is cut into three depth bands — defence from 0 to 0.18, transition from 0.18 to 0.35, attack from 0.35 to 0.48 — and every number below is one of those fractions. Every one of them is also our figure: this is coaching convention written down as thresholds, not anything measured or published.
The board reads the situation first, then picks a shape, in this order of precedence. Ball behind you while your pair's average depth is past 0.32, meaning you hold the net and have been lobbed: retreat together. Ball in your own back third, closer than 0.18 to your glass: defend. Both opponents in front of 0.66, so they own the net: defend, and prepare the lob. One opponent forward of 0.64 with the other behind 0.78, the one-up-one-back shape: split, stay honest in front of the volleyer and hunt the gap on the other side. Both opponents pinned behind 0.80: attack, take the net together. Anything else is transition.
Then it places the two of you. The pair's centre follows the ball sideways — 0.5 + (ball's x − 0.5) × a factor that is 0.42 for a beginner, 0.52 at club level and 0.62 at open level, because better players shift further and trust each other to cover. The lateral half-gap between teammates is 0.21, tightening to 0.17 when the ball is central (between 0.40 and 0.60), and the depth comes from the shape: 0.11 defending, 0.12 retreating, 0.27 in transition, and 0.38, 0.40 or 0.42 attacking by level — the beginner target keeps more lob buffer on purpose. Targets are then clamped to the playable box, x from 0.10 to 0.90 and y from 0.05 to 0.46, and forced at least 0.18 apart so the board never asks two people to stand in the same place.
Arrows are only drawn when a player is at least 0.05 away from where they should be, so the court stops nagging about a step nobody needs to take. All of it recomputes on every frame in your browser, with no camera and no account.
Rivals is not affiliated with any padel federation and nothing here is coached, reviewed or official. Where a number is our own judgement rather than a published figure, the note above says so and cites nothing. Method last checked 21 August 2026.
The two places to stand, and the transit between them
Padel has exactly two places to stand and one rule about how you get between them. The attacking base is side by side roughly a metre to a metre and a half off the net — close enough that a volley goes downward, far enough back that a lob over your head is still reachable. The defensive base is side by side again, but behind the service line and close to the back glass, where a hard ball has time to come off the wall and sit up for you. Everything else on the court is transit. The middle third of your half is no-man’s land: a ball landing at your feet there is too low to volley and too close to let bounce, which is why the players who look calm are simply never standing in it.
What separates a pair from two individuals is the tether. Imagine a rope five or six metres long tied between you and your partner: when one of you is dragged wide to dig a ball out of the corner, the other does not hold position, they slide across with them and the whole team ends up shaded to that side. The court you give away on the far tram line is a much longer shot than the one you would give away through the middle, and the middle is where the ball goes. That single habit — move together, always — wins more points at club level than any shot you could spend a winter learning.
The board above is that logic made visible, and it is deliberately dumb in the honest sense: a fixed list of rules with fixed numbers, run again every time you move a puck. Drag the ball into your back corner and it will tell one of you to dig and the other to cover the middle. Push both opponents to their glass and it will send you both forward. Stand your pair too close together on one wing and it paints the corridor you just opened in red. Nothing is being guessed at, which is exactly why you can argue with it — and why the answer never changes between one Tuesday and the next.
Questions
Where should I stand in padel?
How does this board decide where to stand?
What are the plays on this board?
Can a coach or trainer use this with a group?
Does it work on a phone at the court?
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The court here is free. Your crew's real nights live in Rivals
This board forgets you the moment you close it. Rivals is where the actual nights go: matches scored courtside, ratings that move on real results, head-to-head records, belts, and a season that ends with somebody holding something.
Free for a crew of four. Nothing inside is metered.